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Monday, June 11, 2007

Sunday, June 10, 2007

ARCH 222 Final Board



Well, here it is folks. Unfortunately, the AAA printer didn't due the file colors and whites justice, but overall, I'm happy with it. You should notice the similarity between the scheme of this final and the presentation for studio, which I plan to post in a few minutes. I felt that black & white with emphasis on the water element was suitable, especially since the color of the materials from the immersive perspective would have been somewhat difficult to work with. So yeah ...

Wednesday, May 30, 2007

Assignment 7 - Material, Light and Reflection



Alright, so I am going to come out and admit that this assignment was not at the top of my priority list here this week with my other 20 credits of class and the studio final bearing down. I would have liked to out in more effort, but time is too valuable a commodity at the moment. Anyways, I realize that my serial perspectives are 'flat' due to lack of line weight. I tried several times, ungrouping, exploding in both programs and regardless, I couldn't get the lines I wanted to highlight accordingly to do so. My apologies for this one, folks ...

Wednesday, May 23, 2007

Rendered Pool Room - Final Versions

1) Daylight.

This is the new and improved version of my daylight-rendered perspective. I added some light elements, shadows as well as brightened a few things here and there.



2) Ethereal.

Definition of ethereal: Not of this world; spiritual; otherworldly. So yep, this definitely fits into that realm. Maybe something more like haunted or just down-right eerie. As difficult as it was to build the first 'daylight' perspective up with materials, it defintely set up an excellent foundation to go off of for this one. I just messed around with Image Adjustment Levels, Layer Ordering, Cloning and Blurring. My favorite of the two.

Monday, May 21, 2007

Thursday, May 10, 2007

Thursday, May 3, 2007

Sunday, April 29, 2007

Assignment 4 - Entourage Inclusive (Update from ARCH 222 Zoo)

Section Perspective w/ Entourage Figures



Interior Immersive Perspective w/ Entourage



Note - The first set posted is with purely SketchUp figures, whereas this set of posts incorporates both SketchUp's and a few of those posted on the ARCH 222 Zoo Server File.

Assignment 4 - Entourage Inclusive

Section Perspective w/ Entourage Figures



Interior Immersive Perspective w/ Entourage

Friday, April 27, 2007

Entourage Addition 1.2 - The Failed Transparencies

Person - Skiier



Person - Snowboarder

Entourage Addition 1.1

Landscape Element - Basketball Hoop

Person - Snowboarder

Other - Skiier

Sunday, April 22, 2007

Assignment 3 - Focus on Section Perspective

Plan View



Elevation View



Immersive Interior Perspectives with a Focal Length of 24mm



Immersive Interior Two- Point Perspective with a Focal Length of 24mm



SketchUp Section Perspective



Illustrator Section Perspective

Sunday, April 15, 2007

Assignment 2 - Hybrid Organization

Overall Isometric View



Plan View



Longitudinal View



Eye-level View



Immersive View 1



Immersive View 2

Assignment 2 - Decentralized Organization

Overall Isometric View



Plan View



Longitudinal View



Eye-level View



Immersive View 1



Immersive View 2

Assignment 2 - Centralized Organization

Overall Isometric View



Plan View



Longitudinal View



Eye-level View



Immersive View 1



Immersive View 2

Sunday, April 8, 2007

Assigment 1 - Additive Approach

So in comparison to the Subtractive Approach, I personally thought there was a bit more freedom with this method in some sense, although I know you can end up with the same product easily. The basis for this model was to create a large, hollow center with one main beam running through it. I constructed it primarily with 8' increments and used 4' ones to datum out the upper part of the hollow core as shown in the immersion views. I still used some symmetry as exemplified by the first elevation and the rest I left to varying, creating or seperating different spaces on both the interior and exterior of the whole.

Isometric View




Elevation 1




Elevation 2



Immersion View 1



Immersion View 2

Saturday, April 7, 2007

Assignment 1 - Subtractive Approach

After starting off with the solid 32' by 32' cube, I chose to immmediately create my vertical and horizontal spaces, interconnecting them with one another. As for the core of the model, I wanted to hollow it out and give a gradual recession into a cave-like space as shown in second immersion view. For the facades, I created bilaterally symmetrical symbols and figures on four of the cube's sides. Others, I designed accordingly to make either light or heavy impressions, one of the heavier obviously making up the foundation. I chose to do the perspective elevations to show the depth and a better understanding of the faces.

Isometric View


Elevation 1


Elevation 2

Immersion View 1



Immersion View 2